# Night Hawk's Unified Editor > The Unity Editor Toolkit Built for Creators. ## Posts - [Massive Update over the last two months.](https://nhue.net/massive-update-over-the-last-two-months/): Major NHUE Development Update NHUE Just Got a Massive Upgrade It has been a busy couple of months for Night Hawk’s Ultimate Editor, and NHUE has grown in some pretty big ways. The biggest news is that NHUE now has working Audio and Video Editor branches instead of empty future placeholders. The 3D Editor also expanded with Geometry Nodes, Boolean Ops, voxel terrain tools, VoxWalk, and a procedural Spaceship Generator. On top of that, the Scene Editor and Avatar Editor received several useful new systems of their own. This post is a more relaxed look at what has been added. I […] - [NHUE Skyscraper Generator](https://nhue.net/building-skyscrapers-nhue-3d-editor/): NHUE 3D Editor Update: The Skyscraper Generator Is Finished I have been working on a pretty big update for the NHUE 3D Editor, and this one has been a lot of fun. The Skyscraper Generator is now finished for this stage, and honestly, it turned into a much bigger system than I first planned. At the start, the idea was simple enough: make a tool that could generate skyscrapers inside NHUE. But as I kept working on it, I started thinking about all the things I would want if I was actually using it. Different building shapes, different roofs, more control […] - [NHUE Resource Editor Update: Prefab Tools, Live Material Preview, and Faster Browsing](https://nhue.net/nhue-resource-editor-big-update1/): Resource Editor Update NHUE Resource Editor Takes a Big Step Forward: Live Materials, Prefab Editing, and Faster Browsing I have been doing a lot of work on the Night Hawk’s Ultimate Editor Resource Editor lately, and this update turned into a pretty big one. The Resource Editor started as a place to browse, preview, and inspect project assets inside NHUE, but it is growing into something much more useful. It is becoming the place where prefabs, materials, components, and project resources can be worked on in a more direct way. The goal is not to copy Unity’s Project window or Prefab […] - [Discovering NHUE: The Ultimate Unity Editor Toolkit](https://nhue.net/discovering-nhue-the-ultimate-unity-editor-toolkit/): Welcome to NHUE Night Hawk’s Ultimate Editor, or NHUE, is a Unity editor toolkit I have been building to bring more of the creative workflow into one place. The goal is not to make one small utility window. NHUE is growing into a larger editor suite inside Unity, with tools for 3D editing, terrain work, image and texture editing, resource and prefab editing, scene workflows, avatar tools, and more. I want it to feel like a real creative workspace, not a pile of disconnected panels that all look and behave differently. NHUE is still in active development, but it has already […] - [NHUE Gradient Ramp Editor Rebuilt: Better Terrain Color, Relief, and Preview Tools](https://nhue.net/gradient-ramp-editor-update/): Rebuilding the Gradient Ramp Editor The Gradient Ramp Editor has been in NHUE for a while, and it did work. But I’ll be honest, it just wasn’t good enough anymore. The Height Map Editor has been getting a lot of new tools lately, like Terrain Analysis Masks, the Normal/Light Map editor, and the newer terrain preview systems. Next to those, the old Gradient Ramp Editor was starting to feel out of place. It was useful, but it looked more like an older utility window than something I really wanted to show off. The old Gradient Ramp Editor. It worked, but it […] - [NHUE’s 3D Editor Gets a Major Modeling Upgrade](https://nhue.net/editable-mesh-2-extrude-modeling-upgrade/): Building the Future of Modeling in NHUE I’ve been working on one of the biggest upgrades for Night Hawk’s Ultimate Editor so far: the new Editable Mesh 2.0 system. This is a major step for the 3D Editor because it lays the groundwork for a much stronger modeling workflow inside NHUE. The goal is simple: I want NHUE to feel powerful, smooth, and fun to model, while still retaining its own identity. This update was focused on one of my favorite modeling tools of all time: Extrude Extrude has always been one of those tools that makes modeling feel alive. You […] - [Just Testing out the blog system](https://nhue.net/just-testing-out-the-blog-system/): Just posting my first test post to make sure it goes to the right place. ## Pages - [Dark Realm: Voxel Craft](https://nhue.net/dark-realm-voxel-craft/) - [Pulse Game Room](https://nhue.net/pulse-game-room/) - [Pulse Test Hub](https://nhue.net/pulse-test-hub/): [pulse_test_hub] - [Pulse Following](https://nhue.net/pulse-following/) - [Pulse Followers](https://nhue.net/pulse-followers/) - [Pulse Settings](https://nhue.net/pulse-settings/) - [Pulse Explore](https://nhue.net/pulse-explore/) - [Joined Spaces](https://nhue.net/pulse-joined-spaces/) - [Pulse Bug Report](https://nhue.net/pulse-bug-report/) - [Pulse Tester Briefing](https://nhue.net/pulse-tester-briefing/) - [Pulse Help](https://nhue.net/pulse-help/) - [Pulse Messages](https://nhue.net/pulse-messages/) - [My Pulse Spaces](https://nhue.net/pulse-my-spaces/) - [Pulse Spaces](https://nhue.net/pulse-spaces/) - [Pulse Saved Posts](https://nhue.net/pulse-saved/) - [Pulse Notifications](https://nhue.net/pulse-notifications/) - [Pulse Terms](https://nhue.net/pulse-terms/) - [Pulse Privacy](https://nhue.net/pulse-privacy/) - [Pulse Rules](https://nhue.net/pulse-rules/) - [Pulse Password Reset](https://nhue.net/pulse-password-reset/) - [Pulse Email Verification](https://nhue.net/pulse-verify/) - [Pulse Account](https://nhue.net/pulse-account/) - [Pulse Profile](https://nhue.net/pulse-profile/) - [Pulse Register](https://nhue.net/pulse-register/) - [Pulse Login](https://nhue.net/pulse-login/) - [Pulse](https://nhue.net/pulse/) - [Support NHUE Development](https://nhue.net/support-nhue-development/): Night Hawk’s Ultimate Editor Support NHUE Night Hawk’s Ultimate Editor is a long-running Unity editor toolkit being built one stage at a time. The goal is to create one connected workspace for 3D editing, terrain tools, prefab and resource editing, image and texture tools, scene workflows, avatar tools, and more. If you like what NHUE is becoming and want to help support development, donations are greatly appreciated. Help support active NHUE development. Support helps with continued development, testing, debugging, screenshots, website work, documentation, and long-term polish as NHUE moves toward 1.0. Donations are optional. They are not a product purchase, preorder, […] - [NHUE Roadmap Board](https://nhue.net/roadmap-board/) - [NHUE Project Dashboard](https://nhue.net/nhue-project-dashboard/) - [NHUE Development Log & Weekly Progress](https://nhue.net/development-log/) - [NHUE Development Blog](https://nhue.net/blog/): NHUE Development Blog Latest Posts from Night Hawk’s Unified Editor Follow the development of NHUE as the Unity editor suite grows: 3D tools, terrain systems, Image Editor 2, Resource Editor workflows, Avatar Editor experiments, Surface Forge, diagnostics, and release progress. Dev Updates 3D Editor Terrain Image Editor Avatar Editor Roadmap About NHUE Night Hawk’s Unified Editor is a Unity editor suite in active development, bringing 3D editing, terrain tools, image workflows, resources, scene tools, and avatar creation into one dark workspace. Explore Features Development Areas 3D Editor Surface Forge Terrain Image Editor 2 Resource Editor Scene Editor Avatar Editor Diagnostics What […] - [NHUE Roadmap](https://nhue.net/roadmap/): Night Hawk’s Unified Editor NHUE Roadmap 2.0 NHUE has grown far beyond the original roadmap. It is now a connected Unity development environment spanning 3D creation, terrain, textures, resources, scenes, avatars, audio, video, capture, documentation, and Community collaboration. This roadmap reflects the current September 17, 2026 NHUE build. Current features are separated from active direction and future plans so progress is easier to understand at a glance. Unified means connected. The goal is not to collect unrelated editor windows. NHUE is being built so assets, terrain, media, resources, scenes, and team workflows can move through one editor family. CurrentPlatform-SpecificCurrent DirectionFuture Direction […] - [Contact](https://nhue.net/contact/): Get in Touch Get in touch Questions, feedback, or just want to chat about NHUE? Reach out anytime. - [NHUE Screenshot Gallery | Night Hawk’s Unified Editor](https://nhue.net/nhue-screenshot-gallery/): NHUE Screenshot Gallery See the Editor Coming to Life. A polished look at Night Hawk’s Unified Editor in motion: 3D editing, terrain creation, image and texture workflows, resource and prefab editing, avatar tools, scene work, and the dark orange workspace that ties it all together. View Featured Shots Explore Features Read Blog 3D Editor Terrain Tools Resource Editor Image Editor Gradient Ramp Editor TAM / AMG Normal / Light Maps Scene Editor Night Hawk’s Unified Editor Rotating Showcase Rotating NHUE development screenshots: Resource Editor preview/edit views, terrain previews, color ramps, masks, and real editor progress. Modeling Viewport tools, pivots, gizmos, imports, […] - [Features](https://nhue.net/features/): NHUE Features A whole creative toolbox inside Unity. Night Hawk’s Unified Editor is being built as a large Unity editor suite: a dark, orange-accented workspace for 3D editing, terrain generation, image and texture work, resource and prefab editing, scene tools, avatar creation, and future media workflows. The goal is simple: keep more of the game-development process inside one connected editor environment instead of forcing creators to jump between disconnected tools for every task. 3D Editor Surface Forge Height Maps Gradient Ramps TAM / AMG Terrain Package Image Editor 2 Resource Editor Scene Editor Avatar Editor NHUE Showcase 3D Editor Terrain Resource […] - [Home](https://nhue.net/): In active development for Unity Night Hawk’s Unified Editor A dark, powerful, all-in-one Unity editor suite built for creators who want more of their workflow in one place: 3D editing, terrain tools, color ramps, image and texture work, resource and prefab editing, scene tools, avatar creation, and more. Explore Features View Gallery Join Discord 3D Editor Terrain Tools Image Editor 2 Resource Editor Scene Tools Avatar Tools NHUE Showcase One editor family. Multiple creative workspaces. NHUE is being built as a serious Unity creator suite for 3D editing, terrain presentation, and prefab/resource workflows. Build3D objects, scenes, prefabs, resources, avatars, and future […] ## Optional - [Agent (MCP protocol)](websites-agents.hostinger.com/nhue.net/mcp) [comment]: # (Generated by Hostinger Tools Plugin)