In active development for Unity

Night Hawk’s Ultimate Editor

A dark, powerful, all-in-one Unity editor suite built for creators who want more of their workflow in one place: 3D editing, terrain tools, color ramps, image and texture work, resource and prefab editing, scene tools, avatar creation, and more.

3D Editor Terrain Tools Image Editor 2 Resource Editor Scene Tools Avatar Tools
NHUE Showcase
NHUE 3D Editor sci-fi cruiser showcase screenshot
NHUE Final Terrain Package desert terrain showcase screenshot
NHUE Resource Editor prefab and resource editing showcase screenshot
One editor family. Multiple creative workspaces. NHUE is being built as a serious Unity creator suite for 3D editing, terrain presentation, and prefab/resource workflows.
Build3D objects, scenes, prefabs, resources, avatars, and future creation workflows.
ShapeTerrain, height maps, surfaces, mesh data, color ramps, textures, and editor tools.
PreviewModels, prefabs, terrain, images, materials, and project assets.
CreateA larger Unity workflow with one dark NHUE identity tying it together.
One Connected Suite

One workspace for the tools game devs actually use.

NHUE is being built for creators who want more of their workflow in one place. Model, shape, build terrain, work with images, create and edit resources, refine prefabs, and keep project assets moving without jumping between a dozen disconnected windows.

3D
3D Editor

Build, inspect, import, export, and work with objects inside a dark Unity-focused modeling workspace.

HM
Terrain / Height Maps

Create worlds, shape landscapes, preview terrain, build color maps, and prepare stronger environment foundations.

FX
Image & Texture Tools

Work with images, textures, maps, materials, and visual assets without leaving the NHUE toolset.

RE
Resource Editor

Create, edit, preview, and refine Unity prefabs, resources, materials, and reusable project content in a dedicated NHUE workspace.

SE
Scene Editor

Work toward a cleaner scene-building experience with hierarchy, viewport, grid, and Unity-style tools.

AE
Avatar Tools

Character and creature creation workflows are growing into a larger NHUE avatar-building system.

Why NHUE?

A Unity toolkit with its own identity.

NHUE is made for creators who want more than a pile of small utility windows. The goal is a real editor environment: one dark workspace where different creative jobs feel connected, polished, and easy to keep moving.

More tools in one place so common game-development work feels less scattered.
Dark orange NHUE style so every module feels like part of the same editor family.
Real development screenshots showing actual NHUE tools coming together.
Built for growth with more editors, systems, import/export paths, and polish being added over time.
NHUE 3D Editor diesel truck screenshot
3D Editor and workspace tools
NHUE brings imported models, viewports, prefab/resource editing, terrain, images, and future tools under one visual direction.
Screenshots

See NHUE in action.

These are real development screenshots from the editor as different modules come together. The gallery page has more, but this gives a quick first look at the main creative areas.

WIP
Built in secret. Finally being shown.

NHUE is still in active development, but it is already becoming a real creative suite with multiple editors, cleaner screenshots, stronger terrain tools, and resource workflows working together under one identity.

DEV
Made for Unity creators.

The goal is simple: give indie developers, artists, level designers, worldbuilders, and tool makers a stronger editor workspace with a lot more creative power.

Coming Soon

Planned for the Unity Asset Store.

Night Hawk’s Ultimate Editor is being built as a serious Unity toolkit. More screenshots, dev updates, roadmap posts, and release information will be added as the project gets closer to launch.