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NHUE Screenshot Gallery

See the Editor Coming to Life.

A polished look at Night Hawk’s Ultimate Editor in motion: 3D editing, terrain creation, image and texture workflows, resource and prefab editing, avatar tools, scene work, and the dark orange workspace that ties it all together.

View Featured Shots Explore Features Read Blog
3D Editor Terrain Tools Resource Editor Image Editor Gradient Ramp Editor TAM / AMG Normal / Light Maps Scene Editor
Night Hawk’s Ultimate Editor
NHUE Resource Editor character prefab edit view screenshot NHUE Resource Editor battlecruiser prefab preview screenshot NHUE Final Terrain Package desert terrain preview screenshot NHUE Editable Gradient 2 terrain color ramp editor screenshot Rotating Showcase
Rotating NHUE development screenshots: Resource Editor preview/edit views, terrain previews, color ramps, masks, and real editor progress.
Modeling Viewport tools, pivots, gizmos, imports, exports, and object workflows.
Terrain Height maps, terrain packages, lighting, ramps, clean captures, masks, and previews.
Resources Prefab/resource editing, inspection, previews, and creation workflows.
Creative Tools Gradient ramps, terrain masks, surface maps, scene tools, and future NHUE systems.
Featured Screenshots

Main NHUE Workspaces

These are the big showcase areas: modeling, terrain, resources, image editing, scene work, and the tools that make NHUE feel like one connected creative environment.

NHUE 3D Editor imported sci-fi cruiser screenshot 3D Editor

Imported Sci-Fi Cruiser

A larger imported model shown inside the NHUE 3D Editor, with hierarchy, viewport controls, object tools, and the dark NHUE workspace.

NHUE Resource Editor selected prefab editing workflow Resource Editor

Prefab and resource editing, not just browsing.

The Resource Editor is being built as a stronger Unity resource and prefab editing workspace: a place to create, edit, preview, inspect, light, and refine reusable project content inside NHUE.

NHUE Final Terrain Package desert terrain preview Terrain Package

Build worlds, shape land, and capture terrain showcases.

NHUE’s terrain side is built for height maps, landforms, color ramps, terrain previews, clean screenshot mode, sky moods, fly-through viewing, and terrain package workflows.

NHUE Editable Gradient 2 terrain color ramp editor Gradient Ramp Editor

Terrain-aware color ramps, Editable Gradient 2, presets, and relief preview.

The Gradient Ramp Editor gives the terrain side of NHUE a stronger color workflow with ramp browsing, editable gradients, terrain-aware randomization, relief shading, and cleaner colormap exports.

3D Editor

Vehicles, spaceships, imported models, and viewport work.

Newer 3D Editor screenshots show more variety than the older single-model gallery. These shots help show imported assets, viewport controls, hierarchy, and object workflows.

NHUE 3D Editor vehicle screenshot

Vehicle Preview

Imported model work with viewport tools, hierarchy, and editor panels.

NHUE 3D Editor diesel truck screenshot

Diesel Truck

A different vehicle asset showing variety in the 3D Editor viewport.

NHUE 3D Editor sports car screenshot

Sports Car

Imported model preview with the grid, right panel, and object workflow visible.

NHUE 3D Editor silver car screenshot

Clean Model Shot

A cleaner model-focused view with NHUE’s dark workspace visible.

NHUE 3D Editor silver sports car screenshot

Viewport Detail

Another angle for showing model detail and viewport presentation.

NHUE 3D Editor tank model screenshot

Armored Vehicle

A tank model shown in the 3D Editor with hierarchy, object structure, and viewport tools visible.

NHUE 3D Editor dark sci-fi tank screenshot

Sci-Fi Tank

A different imported asset style for testing model preview, editor panels, and object organization.

Terrain / FTP

Terrain beauty shots and clean screenshot mode.

These are current terrain captures. More FTP maps can be added later when the new terrain set is finished.

NHUE FTP screenshot mode terrain

Screenshot Mode

Clean terrain captures with the editor UI hidden for gallery and site screenshots.

NHUE FTP terrain canyon screenshot

Terrain Preview

Height-map terrain shown with presentation lighting and clean capture workflow.

NHUE desert terrain mesa screenshot

Desert Forms

Desert and mesa-style terrain presentation for the Final Terrain Package.

NHUE canyon terrain screenshot

Canyon Depth

A stronger canyon-style composition for showing terrain scale and lighting.

Terrain Tools

Color ramps, terrain masks, alpha maps, and surface maps.

NHUE’s terrain side is also a data pipeline: color maps, terrain analysis masks, alpha layer banks, packed outputs, normal maps, light maps, and surface-map style outputs.

NHUE Editable Gradient 2 terrain-aware randomizer screenshot

Editable Gradient 2

Terrain-aware randomization, built-in presets, relief preview, and editable gradient workflows.

NHUE Terrain Analysis Masks aspect exposure screenshot

Terrain Analysis Masks

Analysis masks for slope, ridges, exposure, flow, erosion-prone areas, and composite terrain layers.

NHUE Alpha Mask Generator layer bank screenshot

Alpha Mask Generator

Grayscale alpha layers and packed RGBA outputs for terrain material/control workflows.

NHUE Alpha Mask Generator RGBA output screenshot

Packed RGBA Output

AMG can prepare packed channel outputs for later terrain material and layer workflows.

NHUE Terrain Normal Map Editor screenshot

Normal Map Output

Terrain normal map generation with source preview, output preview, and terrain-signal controls.

NHUE Terrain Light Map Editor screenshot

Light Map Output

Terrain light-map preview and output tools for shaded surface-map workflows.

Resource Editor

Prefab and resource editing workflows.

The Resource Editor is meant to become a main workspace for Unity prefab/resource creation and editing, not just a file browser.

NHUE Resource Editor battlecruiser prefab screenshot

Clean Resource Preview

A larger prefab/resource preview shown with the Resource Editor workspace, hierarchy, inspector, and screenshot-ready presentation.

NHUE Resource Editor tank prefab edit screenshot

Prefab Edit View

Resource Editor edit-mode style workflow with the selected prefab, hierarchy, inspector, and live preview visible.

NHUE Resource Editor character prefab edit view screenshot

Screenshot Preview Mode

Resource Editor preview/edit workflow with panel control, live view, hierarchy, inspector, and screenshot-ready presentation.

NHUE Resource Editor warp gate preview

Prefab Preview

Previewing real project resources with the Resource Editor workspace and inspector panels.

NHUE Resource Editor spaceship preview

Resource Workspace

Resource tree, preview, hierarchy, inspector, and prefab-focused editor workflows.

More Modules

More Areas Coming Into View

NHUE is being built as a full creative suite, so the gallery can keep expanding as new tools, editors, screenshots, tests, and polished workflows are added. Avatar Editor screenshots will wait until there is a public-safe preview.

NHUE Surface Forge UV and surface tools

Surface Forge

UV and surface tools designed to help turn models into cleaner, more usable game-ready assets.

NHUE Final Terrain Package canyon terrain controls

Terrain Preview

Terrain generation, final preview, color ramps, clean captures, and terrain output workflows.

NHUE Scene Editor workspace

Scene Editor

A scene-building workspace for hierarchy tools, viewport work, object organization, and Unity-style editing.

NHUE terrain asset manager screenshot

Terrain Asset Manager

Terrain workflow tools for organizing, previewing, and managing worldbuilding assets inside NHUE.

NHUE image editor material and texture tools

Material Workflows

Image, normal map, material map, and texture preview features continue growing into a larger asset workflow.

Built in the open, one screenshot at a time.

This gallery is not just pretty pictures. It is a look at NHUE growing piece by piece: tools being tested, modules getting polished, panels becoming cleaner, and the editor identity getting stronger.

Real editor screenshots The page shows actual NHUE progress instead of generic stock images or fake software mockups.
Multiple tools, one identity 3D editing, terrain work, image tools, resource editing, avatars, and scene workflows all share the same dark NHUE style.
More updates over time As NHUE grows, this page can showcase new features, polished previews, before-and-after shots, and release milestones.
Screenshot Wall

More NHUE Development Shots

A cleaner screenshot wall for extra captures. Visitors can click images to view the larger version where available.

NHUE 3D Editor tank model screenshot
Tank Model
NHUE 3D Editor sci-fi tank screenshot
Sci-Fi Tank
NHUE Resource Editor character prefab edit screenshot
RE Screenshot Mode
NHUE Resource Editor tank prefab screenshot
RE Edit View
NHUE Terrain Analysis Masks screenshot
TAM
NHUE Terrain Normal Light Map Editor screenshot
Map Outputs
NHUE Image Editor screenshot
Image Editor
NHUE Scene Editor viewport screenshot
Scene Tools
NHUE image editing screenshot
Image Tools
NHUE image editor material screenshot
Materials

More NHUE Screenshots Coming Soon

Night Hawk’s Ultimate Editor is still in active development, and this gallery will keep expanding with new FTP maps, Resource Editor material previews, Surface Forge shots, Image Editor updates, and more polished workflows.

Explore NHUE Features

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