NHUE is In active development.
Current Focus
- 3D Editor / Editable Mesh 2.0
- Surface Forge UV and unwrap tools
- EM2 import/export and modifier workflows
- 3D Editor diagnostics and modeling tools
- Modular Skyscraper Generator showcase
Latest Major Work
- Massive 3D Editor update pass
- Surface Forge expanded into a deeper UV/unwrap workspace
- Editable Mesh 2.0 gained stronger import/export, modifiers, and modeling tools
- 3D Editor Diagnostics menu added
- Skyscraper Generator finished and showcased
Next Focus
- Surface Forge screenshots and public showcase images
- More testing for character, mechanical, quad strip, and UDIM unwrap workflows
- Continue EM2 import/export and modifier validation
- More 3D Editor blog posts and roadmap updates
- Keep building public screenshots for the Gallery and Development Log
Week of May 30, 2026 — Massive 3D Editor, Surface Forge, and EM2 Update
A massive 3D Editor week focused on Surface Forge, Editable Mesh 2.0, import/export, modifiers, modeling operations, diagnostics, and the Modular Skyscraper Generator.
Read UpdateWeek of May 22, 2026 — Resource Editor, Gradient Ramp Editor, and EM2 Progress
A major Resource Editor and Gradient Ramp Editor week, with Resource Editor prefab workflows, folder performance, diagnostics, GRE Ramp Browser/EG2/relief preview work, and a smaller but important 3D…
Read UpdateWeek of May 21, 2026 — Website, Gallery, and Resource Editor Updates
The NHUE website pages, Gallery, Resource Editor screenshots, and public showcase direction moved forward.
Read UpdateNHUE Shell / Module Framework
The main NHUE editor shell and module registration foundation are in place.
Resource Editor Prefab Command System
Shared prefab-session command routing for creating, duplicating, deleting, grouping, hiding, framing, and resetting prefab objects.
Resource Editor Component Command System
Component mutation commands for prefab edit sessions, including add/remove/toggle/reset/copy/paste workflows.
New FTP Terrain Map Showcase
Create more terrain worlds for the Gallery and Development Log pages.
Universal Hierarchy
The shared hierarchy foundation is real and used by major editors.
Resource Editor Visual Prefab Construction Direction
Prefab session creation and object assembly logic is growing into a visual construction workflow.
Universal Inspector
The shared inspector foundation is active and bridges editor-specific selections.
Resource Editor Prefab Hierarchy Reparent/Reorder
Prefab hierarchy rows now support stronger selection, drag reparenting, reorder, inline rename, and keyboard movement.