NHUE is In active development.
Current Focus
- Resource Editor workflows
- 3D Editor / Editable Mesh 2.0
- Height Map / Terrain tools
- Gradient Ramp Editor and terrain maps
- Website and public showcase updates
Latest Major Work
- Home, Features, and Gallery page refresh
- Resource Editor screenshot mode and preview polish
- Terrain tool coverage for GRE, TAM, AMG, and Normal / Light Map
Next Focus
- More FTP maps and screenshots
- Resource Editor material-owner preview showcase
- Surface Forge and Image Editor screenshot refresh
- Weekly changelog entries and public update posts
Week of May 22, 2026 — Resource Editor, Gradient Ramp Editor, and EM2 Progress
A major Resource Editor and Gradient Ramp Editor week, with Resource Editor prefab workflows, folder performance, diagnostics, GRE Ramp Browser/EG2/relief preview work, and a smaller but important 3D…
Read UpdateWeek of May 21, 2026 — Website, Gallery, and Resource Editor Updates
The NHUE website pages, Gallery, Resource Editor screenshots, and public showcase direction moved forward.
Read UpdateResource Editor Prefab Command System
Shared prefab-session command routing for creating, duplicating, deleting, grouping, hiding, framing, and resetting prefab objects.
Resource Editor Component Command System
Component mutation commands for prefab edit sessions, including add/remove/toggle/reset/copy/paste workflows.
New FTP Terrain Map Showcase
Create more terrain worlds for the Gallery and Development Log pages.
Resource Editor Visual Prefab Construction Direction
Prefab session creation and object assembly logic is growing into a visual construction workflow.
Resource Editor Prefab Hierarchy Reparent/Reorder
Prefab hierarchy rows now support stronger selection, drag reparenting, reorder, inline rename, and keyboard movement.
Resource Editor Multi-Selection And Rectangle Selection
Prefab preview selection expanded with multi-selection, rectangle selection, path lists, and group bounds.
Resource Editor Live Transform Type-In
Live move/rotate/scale type-in, linked scale, copy/paste values, reset buttons, and transform popups for prefab editing.
Resource Editor Screenshot And Clean View Workflow
Viewport-only screenshot mode, panel hiding, preview toolbar hiding, clipboard screenshot support, and hide/show workflows.