
Latest Posts from Night Hawk’s Ultimate Editor
Follow the development of NHUE as the Unity editor suite grows: 3D tools, terrain systems, Image Editor 2, Resource Editor workflows, Avatar Editor experiments, Surface Forge, diagnostics, and release progress.
Development updates, feature previews, and NHUE progress.
Every post helps document the road toward a stronger Unity creator workspace.
Massive Update over the last two months.
Major NHUE Development Update NHUE Just Got a Massive Upgrade It has been a busy couple of months for Night Hawk’s Ultimate Editor, and NHUE has grown in some pretty big ways. The biggest news…

NHUE Skyscraper Generator
NHUE 3D Editor Update: The Skyscraper Generator Is Finished I have been working on a pretty big update for the NHUE 3D Editor, and this one has been a lot of fun. The Skyscraper Generator…

NHUE Resource Editor Update: Prefab Tools, Live Material Preview, and Faster Browsing
Resource Editor Update NHUE Resource Editor Takes a Big Step Forward: Live Materials, Prefab Editing, and Faster Browsing I have been doing a lot of work on the Night Hawk’s Ultimate Editor Resource Editor lately,…

Discovering NHUE: The Ultimate Unity Editor Toolkit
Welcome to NHUE Night Hawk’s Ultimate Editor, or NHUE, is a Unity editor toolkit I have been building to bring more of the creative workflow into one place. The goal is not to make one…
NHUE Gradient Ramp Editor Rebuilt: Better Terrain Color, Relief, and Preview Tools
Rebuilding the Gradient Ramp Editor The Gradient Ramp Editor has been in NHUE for a while, and it did work. But I’ll be honest, it just wasn’t good enough anymore. The Height Map Editor has…

NHUE’s 3D Editor Gets a Major Modeling Upgrade
Building the Future of Modeling in NHUE I’ve been working on one of the biggest upgrades for Night Hawk’s Ultimate Editor so far: the new Editable Mesh 2.0 system. This is a major step for…