A whole creative toolbox inside Unity.
Night Hawk’s Ultimate Editor is being built as one dark, powerful workspace for game developers who want to build worlds, work with assets, shape models, preview resources, create textures, and keep more of the creative process in one place.
Everything starts from the editor workspace.
NHUE is not just one small window. It is a growing suite of tools designed to help Unity users move faster, stay organized, and have more creative control while building games and worlds.
3D Editor
Create, inspect, transform, and work with 3D objects in a dedicated workspace with scene objects, selection tools, pivots, gizmos, modeling tools, and import/export support.
Surface Forge
A focused surface and UV workspace for previewing, generating, checking, and improving how models receive textures.
Terrain & Height Maps
Shape landscapes, mountains, valleys, canyons, alien worlds, and large outdoor environments using height map and terrain-focused tools.
Final Terrain Package
Preview finished terrain looks with color, lighting, ramps, normal detail, fly-through style viewing, and worldbuilding-friendly terrain presentation.
Image Editor
Work with images and textures inside NHUE, including a darker editor-style layout, layer-focused workflow, and texture creation direction.
Resource Editor
Browse, preview, inspect, and manage game assets with a dedicated resource workspace built around the needs of Unity projects.
File Browser
Keep project content easier to reach with an integrated browser for navigating assets and editor-related files.
Avatar Editor
A character creation area focused on shaping avatars, creatures, fantasy characters, zones, texturing, and future character-building workflows.
Import / Export
Bring models in, send work out, and build a stronger bridge between NHUE, Unity, and external 3D tools as the editor grows.
Modeling, selection, pivots, gizmos, and surface work.
The 3D Editor is one of the main pillars of NHUE. It is being shaped into a real object and modeling workspace for building, testing, inspecting, and preparing 3D content.
3D Editor Showcase Area
Use this space for a screenshot of NHUE showing a model in the viewport, the grid, the dark UI, and the right-side tool panels.
Terrain Preview Area
Use this space for a wide terrain screenshot showing mountains, valleys, color ramps, lighting, or fly-through preview mode.
Terrain tools for building bigger places.
NHUE’s terrain side is about creating and presenting landscapes that feel useful for actual game worlds, from natural mountain ranges to strange alien environments.
Keep more of your creative work in one place.
The Image Editor, Resource Editor, and File Browser help support the larger NHUE workflow by giving assets, screenshots, textures, and project content their own dedicated spaces.
Resource / Image Editor Area
Use this space for a Resource Editor or Image Editor screenshot to show NHUE working with real project content.
NHUE is still growing.
Night Hawk’s Ultimate Editor is in active development. More editors, tools, previews, polish, and workflows are being added over time as it moves toward a future Unity Asset Store release.
Scene Editing Direction
Scene-focused tools are planned to help manage objects, hierarchy, previewing, and Unity-style project organization.
Character Creation Direction
The Avatar Editor is planned to grow into a bigger character creation system for humans, fantasy characters, creatures, and monsters.
Workflow Polish
The long-term goal is a smoother creative experience where common game-development tasks feel faster, cleaner, and more connected.
Follow the development of NHUE.
Night Hawk’s Ultimate Editor is being built for Unity creators who want more tools, more control, and a workspace with its own identity.
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