Night Hawk’s Ultimate Editor

Support NHUE

Night Hawk’s Ultimate Editor is a long-running Unity editor toolkit being built one stage at a time.

The goal is to create one connected workspace for 3D editing, terrain tools, prefab and resource editing, image and texture tools, scene workflows, avatar tools, and more.

If you like what NHUE is becoming and want to help support development, donations are greatly appreciated.

01

Active Development

NHUE is being built through real staged updates, testing, fixes, rewrites, and polish.

02

Unity Editor Suite

The long-term goal is one connected workspace for more of the Unity content creation process.

03

3D Editor / EM2

Modeling, Surface Forge, Editable Mesh 2.0, procedural objects, import/export, and more.

04

Terrain Pipeline

Heightmaps, terrain signals, ramps, masks, normal/light maps, and Final Terrain Package work.

05

Resource Editor

Prefab editing, resource workflows, hierarchy tools, live previews, materials, and diagnostics.

06

Community Help

Every visit, share, donation, comment, and bit of feedback helps keep the project moving.

Development Showcase

A look at what support helps build.

NHUE is growing across visual terrain tools and practical editor workflows. These screenshots show both sides of the project: final terrain presentation and real Resource Editor prefab/resource work inside the NHUE workspace.

NHUE Final Terrain Package desert terrain preview at sunset
Final Terrain Package terrain preview. A clean terrain presentation shot from NHUE’s Final Terrain Package system, showing the worldbuilding and terrain showcase direction being developed.
NHUE Resource Editor showing prefab browsing live preview hierarchy and inspector tools
Resource Editor prefab workflow. The Resource Editor showing prefab/resource browsing, live preview, hierarchy selection, properties, and inspector tools inside the NHUE workspace.
01

Why Support NHUE?

NHUE is being built to make Unity workflows feel more connected.

Instead of jumping between a bunch of disconnected tools, the idea is to bring more of the creative process into one editor environment that feels cohesive and practical.

Built Stage By Stage

NHUE is not being rushed as one giant unfinished block. It is growing through focused development stages, testing passes, rewrites, polish work, diagnostics, and real workflow improvements.

Real Tool Development

Updates take time: writing systems, debugging, checking performance, improving layouts, documenting progress, creating screenshots, and making each part feel better inside Unity.

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Support keeps the project moving. Even small support helps make it easier to keep turning NHUE into the editor suite I have always wanted to build.
02

What Support Helps With

NHUE is a big project with a lot of moving parts. Support helps with the real work behind the scenes, not just the finished screenshots.

  • Continued NHUE development and long-term polish
  • 3D Editor and Editable Mesh 2.0 modeling work
  • Surface Forge, UV tools, and modeling workflow updates
  • Terrain, Height Map, and Final Terrain Package systems
  • Gradient Ramp, normal map, light map, and terrain preview tools
  • Resource Editor prefab and resource workflows
  • Image, texture, material, and normal map tools
  • Website hosting, screenshots, writeups, and documentation
  • Testing, debugging, profiling, diagnostics, and cleanup passes
  • Future tutorials, showcase updates, and release preparation
03

What NHUE Is Becoming

NHUE is not just one window or one plugin idea. It is a collection of tools being shaped into a larger Unity editor workspace.

3D And Modeling Tools

3D editing, procedural tools, selection workflows, Editable Mesh 2.0, Surface Forge, import/export, and future modeling improvements.

Terrain And Texture Workflows

Height maps, terrain previews, color ramps, normal/light map tools, final terrain packaging, and texture workflows.

Resources And Prefabs

A Resource Editor for prefab/resource workflows, live previews, hierarchy editing, material context, and better Unity asset workflows.

Scene And Avatar Tools

Scene workflows, avatar creation, zones, sliders, texturing, and connected editor-side creative tools.

04

Development Note

I want to be clear and upfront: NHUE is still being worked on, tested, changed, and improved.

Donations Are Optional

Supporting NHUE is simply a way to help ongoing development. It is not required, and there are other ways to help too.

This Is Not A Preorder

A donation does not buy a copy of NHUE, reserve a license, or guarantee early access.

The Roadmap Is Big

NHUE is being built, tested, changed, and improved one stage at a time. The goal is to keep showing progress as it grows.

06

Other Ways To Help

Donations are not the only way to support NHUE. Sharing the site, joining the Discord, following updates, and telling other Unity users about the project helps a lot.

  • Share the NHUE website
  • Show the Gallery to other Unity users
  • Read and share development updates
  • Follow the Roadmap as systems grow
  • Give feedback on screenshots and workflows
  • Join the NHUE community as the project grows
07

Thank You

Thank you for checking out NHUE and following the development. This project means a lot to me, and seeing people interested in it helps keep the motivation going.

NHUE is still growing, and there is a lot more coming. Every visit, share, comment, donation, and bit of feedback helps push it forward.