NHUE Community

Pulse Spaces

Official NHUE community rooms for the main editors, showcase posts, feature requests, and bug reports.

Pulse 2.0 is open You may register at any time and become a part of the community! Welcome to Pulse.

Official Pulse Spaces

These are the default Pulse/NHUE rooms. User-created rooms stay under My Spaces and Joined Spaces so official areas remain clear.

NHUE General

General Night Hawk’s Ultimate Editor updates, questions, community talk, and Pulse announcements.

3D

3D Editor

Modeling, Editable Mesh 2.0, Surface Forge, modifiers, import/export, and 3D Editor workflow talk.

TE

Terrain Editor

Height maps, terrain generation, gradient ramps, TAM, AMG, FTP screenshots, and terrain editor workflow.

RE

Resource Editor

Prefab/resource editing, materials, previews, hierarchy work, and Unity resource workflows.

SE

Scene Editor

Scene layout, object placement, viewport work, lighting, cameras, screenshots, and scene editing workflow.

IE

Image Editor

Image Editor 2.0, normal maps, texture tools, filters, previews, and image workflow discussion.

AE

Audio Editor

Audio tools, sound editing, music, effects, waveform ideas, and future NHUE audio workflow talk.

VE

Video Editor

Video tools, timeline ideas, clips, previews, export workflow, and future NHUE video editor discussion.

SC

Showcase

Share screenshots, videos, WIP shots, and things made with NHUE, Unity, or game-development tools.

FR

Feature Requests

Post ideas, requests, wishlist items, and future NHUE/Pulse feature suggestions.

BR

Bug Reports

Report bugs, odd behavior, testing notes, reproducible issues, and Pulse/NHUE problem reports.