Latest posts
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Resource Editor Screenshot And Clean View Workflow
The Resource Editor now has screenshot viewport-only mode, fullscreen preview-only workspace direction, Resource panel hiding, Properties panel hiding, preview toolbar hiding, viewport screenshot copying, Shift+H hide/show selected object, Show Last Hidden, and Unhide All Hidden. This is important for clean website/gallery screenshots.
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Resource Editor Folder Performance Foundation
The folder/resource panel work replaces dangerous full recursive expand behavior with safer incremental behavior. It includes Expand +1, scoped folder deep expand, deep collapse/collapse all inside, Root selecting Assets and collapsing back, cancel behavior, queue-based incremental expansion, safety limits, per-tick time budgets, Show More rows, cached browser children, cache diagnostics, slowest-folder diagnostics, and visible/hidden row…
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Resource Editor Options Window
The Resource Editor now has editor-specific options including Auto Expand Selection Parents, Auto Reveal Active Selection, Select Parent Containers When Children Captured, Show Multi-Selection Group Bounds, Show Live Transform Strip, Linked Scale Default, Auto Load Material Owner, and Confirm Delete Selected Objects.
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Resource Editor Diagnostics System
New diagnostics files include reporter, snapshot, runtime, diagnostics window, and module diagnostics partials. Diagnostics now track resource selection, browser filter/search/expand state, provider capability, workspace edit mode, inspector route, prefab multi-selection, options state, fullscreen/screenshot state, rectangle selection, live transform, command systems, pending changes, save/apply/revert/undo lifecycle, material preview context, animation/audio state, GUI event counts/repaints, prefab drop assembly,…
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Week of May 22, 2026 — Resource Editor, Gradient Ramp Editor, and EM2 Progress
A major Resource Editor and Gradient Ramp Editor week, with Resource Editor prefab workflows, folder performance, diagnostics, GRE Ramp Browser/EG2/relief preview work, and a smaller but important 3D Editor EM2 Delete 2.0 update.
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Resource Editor Prefab Command System
The Resource Editor now has a stronger prefab command layer covering Create Empty, child/parent creation, primitives, lights, cameras, audio sources, particles, copy/paste, duplicate, delete, reset transform, frame selected, active-state toggles, hide/show, auto group, and ungroup. The important direction is that these commands route through a shared prefab-safe system instead of isolated buttons.
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Resource Editor Component Command System
A new component command layer supports Add Component, Remove Component, Toggle Component Enabled, Reset Component, Copy Component, and Paste Component Values. This pushes RE closer to a real prefab editing workspace because prefab editing needs component workflows, not only object transforms.
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Resource Editor Visual Prefab Construction Direction
The preview host now includes logic for creating prefab session objects, primitives, lights, cameras, audio sources, particles, copying/pasting children, duplicating/deleting objects, toggling active state, hiding/unhiding, auto grouping, and ungrouping. This is not just previewing assets anymore; it is moving toward direct prefab/resource construction inside NHUE.
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Resource Editor Drag/Drop Resource Assembly
Drop handling now checks whether assets can be dropped into an active prefab session and routes by type. Current handled directions include GameObject assets, Mesh assets, Materials, and AudioClips. The code also blocks recursive prefab drops and supports material drops targeting selected renderers.
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Resource Editor Prefab Hierarchy Reparent/Reorder
The prefab hierarchy gained expanded/collapsed path tracking, inline rename, multi-selection path tracking, drag/drop indicators, drag reparenting, before/after sibling reorder, hierarchy context menus, empty-click behavior, keyboard navigation, Ctrl+Up/Ctrl+Down reorder, and parent auto-expand for selected objects.
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Resource Editor Multi-Selection And Rectangle Selection
The Resource Editor preview host now has deeper selection systems, including preview multi-selection, range helpers, rectangle selection begin/update/complete, click selection, group bounds overlay, selected target labels, and parent-container promotion when children are captured. Options include auto-expanding selection parents, auto-revealing active selection, selecting parent containers, and showing multi-selection group bounds.
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Resource Editor Live Transform Type-In
The live transform/type-in system includes move/rotate/scale values, group scale handling, linked/constrained scale, copy/paste transform values, reset buttons, toolbar type-in popups, Move/Rotate/Scale popup GUI, percent scale support, delta controls, target labels, and dirty-session tracking.
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Week of May 21, 2026 — Website, Gallery, and Resource Editor Updates
The NHUE website pages, Gallery, Resource Editor screenshots, and public showcase direction moved forward.
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Resource Editor Material Owner Preview
The Resource Editor options and preview host include Auto Load Material Owner, material owner search folders, material owner candidate scoring, selected material diagnostics, material preview context state, owner-match diagnostics, and real object/material context direction.