Resource Editor Prefab Command System
Shared prefab-session command routing for creating, duplicating, deleting, grouping, hiding, framing, and resetting prefab objects.
The Resource Editor now has a stronger prefab command layer covering Create Empty, child/parent creation, primitives, lights, cameras, audio sources, particles, copy/paste, duplicate, delete, reset transform, frame selected, active-state toggles, hide/show, auto group, and ungroup. The important direction is that these commands route through a shared prefab-safe system instead of isolated buttons.
Roadmap Details
The Resource Editor now has a stronger prefab command layer covering Create Empty, child/parent creation, primitives, lights, cameras, audio sources, particles, copy/paste, duplicate, delete, reset transform, frame selected, active-state toggles, hide/show, auto group, and ungroup. The important direction is that these commands route through a shared prefab-safe system instead of isolated buttons.