Resource Editor Visual Prefab Construction Direction
Prefab session creation and object assembly logic is growing into a visual construction workflow.
The preview host now includes logic for creating prefab session objects, primitives, lights, cameras, audio sources, particles, copying/pasting children, duplicating/deleting objects, toggling active state, hiding/unhiding, auto grouping, and ungrouping. This is not just previewing assets anymore; it is moving toward direct prefab/resource construction inside NHUE.
Roadmap Details
The preview host now includes logic for creating prefab session objects, primitives, lights, cameras, audio sources, particles, copying/pasting children, duplicating/deleting objects, toggling active state, hiding/unhiding, auto grouping, and ungrouping. This is not just previewing assets anymore; it is moving toward direct prefab/resource construction inside NHUE.