Planned, active, testing, and completed NHUE work.
A public Trello-style board for tracking Resource Editor work, 3D Editor tasks, terrain systems, website updates, and future NHUE module development.
Planned
1Surface Forge Gallery Screenshot Pass
Capture better Surface Forge UV and preview screenshots for the public site.
To Do
1New FTP Terrain Map Showcase
Create more terrain worlds for the Gallery and Development Log pages.
In Progress
2Resource Editor Visual Prefab Construction Direction
Prefab session creation and object assembly logic is growing into a visual construction workflow.
Resource Editor Drag/Drop Resource Assembly
Resource drops can be routed into active prefab sessions with safety checks.
Testing
11Resource Editor Prefab Command System
Shared prefab-session command routing for creating, duplicating, deleting, grouping, hiding, framing, and resetting prefab objects.
Resource Editor Component Command System
Component mutation commands for prefab edit sessions, including add/remove/toggle/reset/copy/paste workflows.
Resource Editor Prefab Hierarchy Reparent/Reorder
Prefab hierarchy rows now support stronger selection, drag reparenting, reorder, inline rename, and keyboard movement.
Resource Editor Multi-Selection And Rectangle Selection
Prefab preview selection expanded with multi-selection, rectangle selection, path lists, and group bounds.
Resource Editor Material Owner Preview
Selecting a material can move toward showing it on the actual owner object instead of an isolated preview.
Resource Editor Folder Performance Foundation
Safer large-folder browsing using Expand +1, scoped deep expand/collapse, paging, caching, queues, budgets, and Root collapse.
Gradient Ramp Editor Ramp Browser
A real Ramp Browser now supports cached scans, search, sorting, categories, larger previews, and assignment workflows.
Editable Gradient 2 Workbench
A standalone EG2 Workbench lets editable gradients be drafted, previewed, randomized, converted, saved, and applied.
Gradient Ramp Relief Preview Processor
GRE can now preview color ramps with terrain relief, lighting, blend modes, profiles, and export-related settings.
3D Editor EM2 Delete 2.0
Mesh2 delete operations now include Delete Selection, Delete Only Faces / Keep Edges & Verts, and loose geometry cleanup.
3D Editor EM2 Delete And Dissolve Context Menu Groups
The right-click context menu now has organized Delete > and Dissolve > groups for EM2 workflows.
Done
7Resource Editor Live Transform Type-In
Live move/rotate/scale type-in, linked scale, copy/paste values, reset buttons, and transform popups for prefab editing.
Resource Editor Screenshot And Clean View Workflow
Viewport-only screenshot mode, panel hiding, preview toolbar hiding, clipboard screenshot support, and hide/show workflows.
Resource Editor Options Window
Dedicated RE Options for hierarchy/selection, transform defaults, material preview, and safety toggles.
Resource Editor Diagnostics System
Dedicated RE diagnostics now track selection, browser performance, prefab sessions, inspector routing, commands, drops, and GUI/repaint state.
ColorRampEditor Folder Reorganization
Color Ramp / GRE code is now organized into a dedicated ColorRampEditor area.
Editable Gradient Built-In Presets And Ramp Library
The ramp library grew to 369 NHUE ramps and EG2 gained 100 built-in editable presets across 20 families.
Gradient Ramp Diagnostics
GRE diagnostics now track window state, startup timing, preview refreshes, ramp loading, EG2, randomizer, conversion, browser, relief, and export timing.