NHUE Roadmap Board

Planned, active, testing, and completed NHUE work.

A public Trello-style board for tracking Resource Editor work, 3D Editor tasks, terrain systems, website updates, and future NHUE module development.

14%Done across visible roadmap cards
217Total Cards137In Progress13Testing31Done
Clear

Planned

20
PlannedLow

Height Map Calc Wizard

HM-CalcWizard
Height MapTerrain

A calculation/wizard-style helper is planned for later.

PlannedHigh

Graph-Backed Modifier Stack

HMG-GraphBackedModifierStack
Height Map GeneratorTerrain Graph

A graph-backed modifier stack is a planned future architecture direction.

PlannedMedium

Seed Locking / Partial Regeneration

HMG-SeedLockPartialRegen
Height Map GeneratorTerrain Graph

Seed locking and partial regeneration are planned terrain workflow upgrades.

PlannedMedium

Terrain Signal Graph Integration

HM-SignalGraphIntegration
Terrain GraphTerrain Signals

Terrain Signals should eventually connect deeper into terrain graph workflows.

PlannedHigh

Terrain Material Placement Masks

HM-TerrainMaterialPlacementMasks
AMGMaterialsTerrain

Terrain material placement masks are a future direction for TAM/AMG data.

PlannedHigh

Terrain-To-Scene Handoff

HM-FTP-SceneHandoff
Final Terrain PackageScene EditorTerrain

Moving terrain data into Scene Editor workflows is planned.

PlannedHigh

Scene Add Component Workflow

SC-AddComponentWorkflow
Scene Editor

Scene Add Component workflows are planned but not fully implemented yet.

PlannedMedium

Avatar Hair System

AE-HairSystem
Avatar Editor

Hair is a planned Avatar Editor system.

PlannedMedium

Avatar Creature Parts

AE-CreatureParts
Avatar Editor

Creature Parts are a planned Avatar Editor expansion area.

PlannedHigh

Avatar Rig / Pose

AE-RigPose
Avatar Editor

Rig / Pose is planned for future character workflow support.

PlannedLow

Audio Editor Shell

AUDIO-Shell
Audio Editor

Audio Editor is registered as a planned NHUE module shell.

PlannedLow

Video Editor Shell

VIDEO-Shell
Video Editor

Video Editor is registered as a planned NHUE module shell.

PlannedMedium

Game UI Builder Direction

RE-GameUIBuilder
Resource EditorUI Builder

A future visual Game UI Builder is planned as a Resource Editor growth path.

To Do

8
To DoMedium

New FTP Terrain Map Showcase

FTP-Showcase
Final Terrain PackageHeight Map / Terrain

Create more terrain worlds for the Gallery and Development Log pages.

To DoMedium

IE2 Legacy Normal Map Cleanup

IE2-LegacyNormalCleanup
Image Editor

Legacy carryover should eventually be cleaned into the current IE2 architecture.

To DoHigh

Prefab Preview Host

RE-PreviewHost
Resource Editor

The Resource Editor preview host is powerful but needs future architecture cleanup.

In Progress

137
In ProgressHigh

Shared NHUE Styling System

NHUE-SharedStyles
NHUE CoreShared Systems

The shared NHUE style system is active, with more cleanup still needed across modules.

In ProgressHigh

Universal Hierarchy

NHUE-UniversalHierarchy
NHUE CoreShared Systems

The shared hierarchy foundation is real and used by major editors.

In ProgressHigh

Universal Inspector

NHUE-UniversalInspector
NHUE CoreShared Systems

The shared inspector foundation is active and bridges editor-specific selections.

In ProgressHigh

Universal Gizmo

NHUE-UniversalGizmo
NHUE CoreShared Systems

The shared transform gizmo foundation exists and supports move/rotate/scale style workflows.

In ProgressHigh

Cross-Editor Bridge Systems

NHUE-CrossEditorBridge
NHUE CoreShared Systems

NHUE has real cross-editor handoff foundations, with more connection work planned.

In ProgressMedium

Send To Editor Routing

FB-SendToEditor
Cross-Editor WorkflowFile Browser

The File Browser can route supported files into other NHUE editors.

In ProgressCritical

3D Editor Core Workspace

3DE-Core
3D Editor

The main 3D Editor workspace is one of NHUE's largest active systems.

In ProgressHigh

3D Editor Selection System

3DE-Selection
3D EditorSelection

Object and sub-object selection are active areas of the 3D Editor.

In ProgressHigh

3D Editor Transform Tools

3DE-Transforms
3D EditorTransforms

Move, Rotate, Scale, transform center modes, and type-in direction exist.

In ProgressMedium

3D Editor Pivot Tools

3DE-Pivot
3D EditorPivot

The Pivot tab/system exists and must stay compatible with newer modeling work.

In ProgressHigh

Modular Skyscraper Generator

3DE-ModularSkyscraper
3D EditorArchitectureProcedural Tools

The 3D Editor now has a large EM2-only Modular Skyscraper generator.

In ProgressCritical

EM2 Import / Export Maturity Pass

3DE-1.9-EM2-IO
3D EditorEditable Mesh 2.0Import / Export

Editable Mesh 2.0 import/export is becoming a stronger native route.

In ProgressHigh

3D Diagnostics Heavy Scan Protection

3DE-DiagnosticsHeavyScanProtection
3D EditorDiagnosticsPerformance

Heavy diagnostics scans are now more careful around large selections and interactive work.

In ProgressMedium

3D Editor Material Tools

3DE-Materials
3D EditorMaterials

Material-related menu and workflow hooks exist, but deeper material editing is still growing.

In ProgressCritical

EM2 Native Modifier / M.D.O Route

3DE-1.8.22-Mesh2Modifiers
3D EditorEditable Mesh 2.0Modifiers

The M.D.O / modifier system now has a native Mesh2 route.

In ProgressHigh

EM2 LOD Editor Route

3DE-EM2-LODEditor
3D EditorEditable Mesh 2.0Modifiers

The LOD Editor has native Mesh2 support direction.

In ProgressHigh

EM2 Greeble / Panelize Route

3DE-EM2-GreeblePanelize
3D EditorEditable Mesh 2.0Modifiers

Greeble / Panelize now has a native Mesh2 route.

In ProgressHigh

EM2 Render Bridge

3DE-EM2-RenderBridge
3D EditorEditable Mesh 2.0

EM2 meshes render in the 3D Editor through a dedicated bridge.

In ProgressHigh

EM2 Selection Bridge

3DE-EM2-SelectionBridge
3D EditorEditable Mesh 2.0

EM2 selection support is active and expanding.

In ProgressHigh

EM2 Transform Bridge

3DE-EM2-TransformBridge
3D EditorEditable Mesh 2.0

EM2 transform support exists for the newer mesh path.

In ProgressHigh

EM2 Smoothing / Normals

3DE-EM2-SmoothingNormals
3D EditorEditable Mesh 2.0

EM2 smoothing and normal workflows now include more direct Smoothing 2.0 behavior.

In ProgressHigh

EM2 Smoothing 2.0

3DE-EM2-Smoothing2
3D EditorEditable Mesh 2.0Modeling

Smoothing 2.0 gives EM2 more direct smoothing-group and normal control.

In ProgressHigh

3D Editor Right-Click Modeling Menus

3DE-ContextModelingMenus
3D EditorEditable Mesh 2.0Modeling

The 3D Editor right-click menu now exposes more modeling tools in organized groups.

In ProgressCritical

EM2 Primitive Creation

3DE-1.8.14-EM2-Primitives
3D EditorEditable Mesh 2.0

EM2-native primitive creation is the current active primitive arc.

In ProgressHigh

Surface Forge Core Window

3DE-SurfaceForge-Core
3D EditorSurface Forge

Surface Forge has grown into a major UV and surface-preparation workspace.

In ProgressHigh

Surface Forge 2D UV Layout

3DE-SF-UVLayout
3D EditorSurface Forge

The 2D UV layout view now supports a much deeper Surface Forge workflow.

In ProgressHigh

Surface Forge Mesh2 UV Support

3DE-SF-Mesh2UV
3D EditorEditable Mesh 2.0Surface Forge

Surface Forge now has a protected native EM2 path for UV workflows.

In ProgressMedium

Surface Forge Face Selection

3DE-SF-FaceSelection
3D EditorSurface Forge

Surface Forge has local face/UV selection and preview-selection sync direction.

In ProgressHigh

Surface Forge Seams And Pins

3DE-SF-SeamsPins
3D EditorSurface ForgeUV Tools

Seam and pin workflows are active in Surface Forge.

In ProgressMedium

Height Map Paint Tools

HM-PaintTools
Height MapTerrain

Height Map editing tools exist and can keep expanding.

In ProgressMedium

Surface Forge Project From View

3DE-SF-ProjectFromView
3D EditorSurface ForgeUV Tools

Project From View adds quick camera and viewport-style UV projection tools.

In ProgressHigh

Height Map 3D Preview

HM-3DPreview
Height MapTerrain

The Height Map Editor has a 3D terrain preview foundation.

In ProgressHigh

Surface Forge Pelt / Peel Unwrap

3DE-SF-PeltPeel
3D EditorSurface ForgeUnwrap

Pelt / Peel workflows are active for organic and strip-like unwrap cases.

In ProgressCritical

Height Map Generator Core

HMG-Core
Height Map GeneratorTerrain

The Height Map Generator is a large procedural terrain generation system.

In ProgressHigh

HMG Terrain Profiles / Recipes

HMG-ProfilesRecipes
Height Map GeneratorTerrain

Terrain profiles and recipe-style generation are active HMG directions.

In ProgressHigh

HMG Standalone Terrain Filters

HMG-3.1i.2.1-StandaloneFilters
Height Map GeneratorTerrain

Standalone terrain filters are active and being wired into real output paths.

In ProgressHigh

HMG Filter Stack

HMG-FilterStack
Height Map GeneratorTerrain

The procedural terrain filter stack exists and is still being strengthened.

In ProgressHigh

HMG Stronger Landform Identity

HMG-LandformIdentity
Height Map GeneratorTerrain

HMG is moving beyond simple noise toward stronger terrain shapes.

In ProgressHigh

Procedural Terrain Core

HMG-ProceduralCore
Height Map GeneratorTerrain Graph

A cleaner procedural terrain engine direction exists inside the Height Map system.

In ProgressHigh

Terrain Graph Foundation

HMG-TerrainGraphFoundation
Height Map GeneratorTerrain Graph

Terrain graph foundation exists but the full graph-backed workflow is not finished.

In ProgressHigh

Terrain Signals Foundation

HM-TerrainSignals
Height MapTerrainTerrain Signals

Terrain Signals provide terrain-awareness data for smarter filters and masks.

In ProgressHigh

Terrain Signal Filter Targeting

HM-SignalFilterTargeting
Height MapTerrain Signals

Terrain filters should increasingly use signals to target meaningful landform areas.

In ProgressHigh

TAM-Driven AMG Workflow

HM-TAM-AMG-Workflow
AMGTAMTerrain

TAM and AMG are being connected into a stronger mask pipeline.

In ProgressCritical

Color Ramp / Gradient Ramp Editor Core

HM-CR-Core
Color Ramp EditorGradient Ramp EditorTerrain

The Color Ramp / Gradient Ramp Editor has grown into a major terrain color workspace.

In ProgressHigh

Ramp Browser

HM-CR-RampBrowser
Color Ramp EditorGradient Ramp Editor

Ramp Browser helps manage and preview a larger terrain ramp library.

In ProgressHigh

Editable Gradient 2 Workbench

HM-CR-EG2
Color Ramp EditorGradient Ramp Editor

Editable Gradient 2 is the newer editable gradient workflow.

In ProgressMedium

Gradient Randomizer

HM-CR-Randomizer
Color Ramp EditorGradient Ramp Editor

Gradient randomization helps generate new ramp variations.

In ProgressHigh

Relief Preview Processor

HM-CR-ReliefPreview
Color Ramp EditorGradient Ramp EditorTerrain

Relief preview shows ramps with terrain lighting/detail instead of flat color only.

In ProgressMedium

GRE Diagnostics

HM-CR-1.7.2.1-Diagnostics
Color Ramp EditorDiagnostics

Color Ramp / Gradient Ramp diagnostics are active.

In ProgressMedium

Large Ramp Library Growth

HM-CR-RampLibraryGrowth
Color Ramp EditorGradient Ramp Editor

NHUE's terrain ramp library is growing into a large worldbuilding resource.

In ProgressHigh

Terrain Normal Map Tools

NM-LM-NormalMaps
Normal / Light MapTerrain

Terrain normal map generation tools exist in NHUE.

In ProgressHigh

Terrain Light Map Tools

NM-LM-LightMaps
Normal / Light MapTerrain

Terrain light map style workflows exist and continue to improve.

In ProgressHigh

CPU / GPU Surface Map Backend

NM-LM-Backend
Normal / Light MapPerformanceTerrain

Surface map backends include CPU/GPU direction for terrain map generation.

In ProgressCritical

Final Terrain Package Core

HM-FTP-Core
Final Terrain PackageTerrain

Final Terrain Package is a major terrain presentation and preset workflow.

In ProgressHigh

.nhtp Terrain Presets

HM-FTP-NHTP
Final Terrain PackageTerrain

.nhtp terrain preset support is active.

In ProgressHigh

FTP Color Ramp Integration

HM-FTP-ColorRampIntegration
Color Ramp EditorFinal Terrain PackageTerrain

Final Terrain Package connects to the color ramp / gradient ramp workflow.

In ProgressHigh

FTP Preview / Fly Viewing

HM-FTP-PreviewFly
Final Terrain PackageTerrain

FTP has preview and fly-style terrain viewing workflows.

Testing

13
TestingHigh

Resource Editor Prefab Command System

RE-PrefabCommands-Weekly
Resource Editor

Shared prefab-session command routing for creating, duplicating, deleting, grouping, hiding, framing, and resetting prefab objects.

TestingHigh

Resource Editor Component Command System

RE-ComponentCommands-Weekly
Resource Editor

Component mutation commands for prefab edit sessions, including add/remove/toggle/reset/copy/paste workflows.

TestingHigh

Resource Editor Material Owner Preview

RE-MaterialOwnerPreview-Weekly
Resource Editor

Selecting a material can move toward showing it on the actual owner object instead of an isolated preview.

TestingHigh

Gradient Ramp Editor Ramp Browser

HM-CR-RampBrowser-Weekly
Gradient Ramp EditorHeight Map / Terrain

A real Ramp Browser now supports cached scans, search, sorting, categories, larger previews, and assignment workflows.

TestingHigh

Gradient Ramp Relief Preview Processor

HM-CR-ReliefPreview-Weekly
Gradient Ramp EditorHeight Map / Terrain

GRE can now preview color ramps with terrain relief, lighting, blend modes, profiles, and export-related settings.

TestingHigh

3D Editor EM2 Delete 2.0

3DE-1.8.9.2
3D EditorEditable Mesh 2.0

Mesh2 delete operations now include Delete Selection, Delete Only Faces / Keep Edges & Verts, and loose geometry cleanup.

TestingHigh

EM2 Dissolve 2.0

3DE-1.8.9.4-Dissolve2
3D EditorEditable Mesh 2.0

Dissolve 2.0 exists and is in testing/polish territory.

TestingHigh

EM2 Inset 2.0

3DE-EM2-Inset2
3D EditorEditable Mesh 2.0

Inset 2.0 exists as an EM2 modeling operation and needs broader testing.

TestingHigh

EM2 Bevel 2.0

3DE-EM2-Bevel2
3D EditorEditable Mesh 2.0

Bevel 2.0 exists for EM2 edge and face workflows, with polish still needed.

Done

31
DoneCritical

NHUE Shell / Module Framework

NHUE-Core-Shell
NHUE CoreShared Systems

The main NHUE editor shell and module registration foundation are in place.

DoneHigh

Resource Editor Live Transform Type-In

RE-LiveTransform-Weekly
Resource Editor

Live move/rotate/scale type-in, linked scale, copy/paste values, reset buttons, and transform popups for prefab editing.

DoneMedium

File Browser Core

FB-Core
File Browser

The File Browser is a working NHUE project navigation and file access tool.

DoneMedium

Resource Editor Options Window

RE-Options-Weekly
Resource Editor

Dedicated RE Options for hierarchy/selection, transform defaults, material preview, and safety toggles.

DoneMedium

File Preview System

FB-Preview
File Browser

The File Browser has previews for several useful asset types.

DoneHigh

Resource Editor Diagnostics System

RE-Diagnostics-Weekly
Resource Editor

Dedicated RE diagnostics now track selection, browser performance, prefab sessions, inspector routing, commands, drops, and GUI/repaint state.

DoneMedium

Gradient Ramp Diagnostics

HM-CR-Diagnostics-Weekly
Gradient Ramp EditorHeight Map / Terrain

GRE diagnostics now track window state, startup timing, preview refreshes, ramp loading, EG2, randomizer, conversion, browser, relief, and export timing.

DoneHigh

3D Editor Diagnostics Top Menu

3DE-DiagnosticsMenu
3D EditorDiagnostics

The 3D Editor now has a top-level Diagnostics menu for faster report access.

DoneHigh

EM2 Extrude 2.0

3DE-1.8.8.5-Extrude2
3D EditorEditable Mesh 2.0

Extrude 2.0 is a successful EM2-native modeling baseline.

DoneHigh

EM2 Delete 2.0

3DE-1.8.9.2-Delete2
3D EditorEditable Mesh 2.0

Delete 2.0 gives EM2 a real delete and loose-geometry cleanup foundation.

DoneCritical

Height Map Editor Core

HM-Core
Height MapTerrain

The Height Map Editor is a major working terrain system in NHUE.

DoneHigh

PNG / RAW Terrain IO

HM-PNG-RAW-IO
Height MapTerrain

Height Map supports key terrain image/data IO paths.

DoneHigh

FTP Screenshot Mode / Clean View

HM-FTP-ScreenshotMode
Final Terrain PackageScreenshotsTerrain

Final Terrain Package has a confirmed screenshot/clean view workflow.

DoneMedium

Create Folder / Empty Prefab

RE-CreateFolderEmptyPrefab
Resource Editor

Resource Editor can create project folders and empty prefab assets.

DoneHigh

Save / Apply / Revert

RE-SaveApplyRevert
Resource Editor

Prefab Save / Apply / Revert workflows are in place.

DoneHigh

Prefab Preview Rectangle Selection

RE-1.0.9.2.1-RectangleSelection
Resource Editor

Rectangle selection in the Resource Editor prefab preview is a confirmed working baseline.

DoneMedium

RE Options Window

RE-OptionsWindow
Resource Editor

Resource Editor Options window exists.

DoneMedium

Support / Donation Page

NHUE-SupportPage
CommunityWebsite

The Support NHUE Development page is live and styled to match the main site.

Later

7
LaterHigh

EM2 Full Modeling Coverage

3DE-EM2-FullModelingCoverage
3D EditorEditable Mesh 2.0

More EM2-native modeling operations are planned after the current tools mature.

LaterMedium

Deeper Nested Prefab Polish

RE-NestedPrefabPolish
Resource Editor

Nested prefab/resource handling foundations exist, but edge cases need later polish.

LaterHigh

Avatar Auto-Rigging

AE-AutoRigging
Avatar Editor

Avatar-focused auto-rigging is a long-term planned feature.

LaterLow

Audio Editing Tools

AUDIO-ToolsLater
Audio Editor

Full audio editing workflows are long-term planned.

LaterLow

Video Editing Tools

VIDEO-ToolsLater
Video Editor

Full video editing workflows are long-term planned.

Paused

1
PausedMedium

Auto Zone System

AE-AutoZonePaused
Avatar Editor

Auto Zone code/direction exists, but the training/tuning approach is paused.